| Guild Hall & Companions | |
|---|---|
| Category | Game Concepts |
| Building | Guild Hall |
| Weekly roster | 6 |
| Active | 3 |
| Stored | 6 |
| Hire fee | 10 × level² gold |
Guild Hall & Companions
The Guild Hall is where the hero gathers companions. In hero mode, walk up to it and press R. Each week a new roster of 6 recruits waits to be hired. Recruits are heroes like him, with the same classes, level-ups, stats and gear, ready-built for their level.
Hiring
A companion is hired once for 10 gold × level × level (a level 5 recruit costs 250 gold) and draws no weekly wage. Up to 3 companions travel with the hero; up to 6 more can be stored at the Guild Hall. Companions can be given a mount from the Pet Sanctuary, carry their own bags, and rest with the hero at an Inn or his Mansion.
Party size
Each member of the party, the hero and every living active companion, counts as a quarter of a full party when the world sizes random encounters: a lone hero meets a quarter-sized encounter, a party of four a full one.
The Temple
A Cleric can pray at the altar for a replacement Holy Relic, paying the tithe from his own purse. The old relic then stops working.
A companion who falls in battle stays dead until raised. At the Temple a fallen companion is raised for 25 gold × level and returns at full health. The Raise Dead spell in battle brings one back at 1 HP.
Guild Hall level
The Guild Hall's level, with its Guild Members, also sets the settlement's population cap (see Migration), how high Mines can be raised, and which ores can be dug (see Underground).
