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Ink
Ink
Magic Crafting
Scribing MP4 MP × spell level
FeeItem sell value
Paid byHero's purse
CancelNone after confirmation

Magic Crafting

Paper, Ink and time turn a caster's energy into something that can be carried and used later. There is no daily or per-rest craft count; resources, fees, MP and real time are the limits.

The stations

StationWork
Wizard School — Writing tableScrolls and Blank Books; scribing uses Wizardry
Theatre — Sheet Music StandBard Sheet Music and the same Blank Book
Wizard School — Alchemist's tableInk, healing potions and MP potions

Ink

Ink
Ink

Make Ink at the Alchemist's table from 1 Vial and Reagents. It takes 1 second, and the crafting fee is its sell value. Ink costs 1 sp.

Scribing a Scroll or Sheet Music

At the Wizard School Writing table, a caster can scribe a spell he can cast. Each Scroll uses 1 Paper, 1 Ink, a fee equal to its sell value and the spell's full MP. A Bard makes Sheet Music at the Theatre's Sheet Music Stand on the same terms. Read either once to use it up without spending the reader's MP, or bind it into the matching book. See Magic Crafting.

The spell must be accessible through the caster's carried book or equipped personal relic, and its level must be reachable. The hero pays all inputs for an item when that item begins. The fee comes from the hero's purse, not town stock. For example, a level-3 spell costs 12 MP + 1 Paper + 1 Ink + its sell-value fee, and takes 90 seconds.

Real-time scribing

Spell levelMP paidTime per Scroll / Sheet Music
141 s
2860 s
31290 s
416120 s
520150 s
624180 s
728210 s
832240 s
936270 s
1040300 s

Books and potions

A Blank Book needs 40 Paper, 1 Ink and 1 Leather, takes 1 second and charges its sell-value fee. Writing a level-up choice or binding an existing loose spell item into a book is not a new scribing job and adds no Ink or MP charge.

Healing and MP potions use their tier timers: Minor 1 second, Lesser 60 seconds, Moderate 90 seconds, Greater 120 seconds and Major 150 seconds. Each uses its station recipe, a Vial and the sell-value fee; the full-spell MP cost applies to scribing, not to brewing potions. See MP Potions.

A committed craft

Confirmation commits the job. The hero stays at the station until it is finished; there is no cancel or interruption. The progress display continues in real time.

Movement, all town buttons, the build menu, building panels, Market, Jobs, other menus and hotkeys, Esc and Next Week are locked. The camera still orbits and zooms. Blocked town controls show Your hero is busy crafting.

For a queue, each item is paid for as it starts. The lock lasts through the last item; if the next item cannot be paid for, the queue stops after the current one.

The fee follows the sell value

The fee always equals what that item would sell for at the time of crafting. Selling the finished item can return the fee, but never recover the materials as extra gold. The same rule applies to Scrolls, Sheet Music, books, Ink and potions. Temple tithes also come from the hero's purse.

See also

All Game Concepts scrolls

Scrolls of Ledgers of a Settlement · Spellhex Studios LLC