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Typed Bonuses
Typed Bonuses
Typed Bonuses
CategoryCombat Rules
Normal stackingHighest bonus of each type
Stacking exceptionsDodge / Quality / Untyped
Typed penaltiesWorst of each type

Typed Bonuses

A modifier has both a value and a type. Work out each defense separately: AC, Fortitude, Reflex and Will each have their own set of modifiers.

Bonuses

For each type, only the highest bonus counts. Bonuses of different types combine. Three exceptions add together even within their own type:

  • Dodge bonuses stack with other Dodge bonuses.
  • Quality bonuses from Master and Legendary craftsmanship stack with other Quality bonuses.
  • Untyped bonuses add together.

Penalties

For each typed penalty, use the worst value. Untyped penalties add together. A bonus and a penalty of the same type both count: a +2 Status bonus and a −3 Status penalty give a net −1.

TypeCommon use
CircumstanceTerrain cover, Take Cover and matching-energy dragonhide protection.
StatusSpell effects and condition modifiers, including drained.
ItemMagical AC and save bonuses (Bulwark, Bracers of Defense +1/+2/+3, jewelry, Arcane Coat, Steadfast); keep only the best for each defense.
HelmetMaterial helmet AC; separate from Item and Armor.
BracerMaterial bracer AC; separate from Item and Armor. Bracers of Armor add Magesteel Bracer AC beside their Item bonus.
ShieldThe AC of a shield raised with Defend.
DodgeDodge bonuses add together.
QualityMaster and Legendary craft bonuses add together.
UntypedModifiers without an assigned type add together.

Examples

  • Two Item bonuses of +1 and +3 to the same defense give +3, not +4.
  • Magesteel Bracer material AC and a +2 Item bonus from Bracers of Defense both apply; they are different types.
  • Helmet material AC, Bracer material AC and Armor AC all combine because each type is separate.
  • Take Cover while already in cover gives +4 Circumstance AC, not the sum of both cover benefits.
  • Two Quality bonuses of +1 give +2 Quality.
  • Status penalties of −1 and −2 to the same save give −2, not −3.

Dragonhide

A matching-energy dragonhide piece grants +1 or +2 Circumstance to AC and all three saves against that energy, according to its grade. Keep the strongest Circumstance bonus for the affected defense. Colours, grades and resistance values are on Dragonhide Gear.

Related scrolls

Attacks & Armor Class · Saves & Stat Checks · Cover, Flanking & Defend · Dragonhide Gear

See also

All Combat Rules scrolls

Scrolls of Ledgers of a Settlement · Spellhex Studios LLC