| Chain Lightning | |
|---|---|
| Level | 7th level |
| MP cost | 28 at starting level |
| Tradition | Arcane |
| Cast with | 2 actions |
| Range | 500 ft |
| Target | One enemy |
| Area | — |
| Defense | Reflex |
| Damage | 8d12 |
| Damage type | Electricity |
| Duration | Instant |
| Grows | +1d12 per level above its own |
Chain Lightning
Chain Lightning is a 7th-level spell of the Arcane tradition.
Effect
A bolt strikes one enemy for 8d12 electricity (basic Reflex), +1d12 per level above 7th, then leaps to another enemy within 30 ft, and another, never striking the same foe twice. The chain breaks when a target critically succeeds.
MP by casting level
| Casting level | MP cost |
|---|---|
| 7 | 28 |
| 8 | 32 |
| 9 | 36 |
| 10 | 40 |
Who casts it, and where it comes from
- Cast by a hero Wizard (Arcane list).
- Casting from personal MP costs 28 MP at its starting level. At a higher casting level, pay 4 MP per spell level.
- Personal MP casting requires the class focus: a Spellbook in the Wizard’s bag, a Score in the Bard’s bag, or the Cleric’s own Holy Relic on an equipped item. Without it, use a Scroll (or Sheet Music as a Bard). See Magic Points.
- At the Wizard School Writing table, a caster can scribe a spell he can cast. Each Scroll uses 1 Paper, 1 Ink, a fee equal to its sell value and the spell's full MP. A Bard makes Sheet Music at the Theatre's Sheet Music Stand on the same terms. Read either once to use it up without spending the reader's MP, or bind it into the matching book. See Magic Crafting.
- Bind its Scroll into a Wizard’s Spellbook to keep the spell reusable; tear it out to receive the loose Scroll again. See Books & Scores.
- Scrolls and Sheet Music have distinct seals for all ten spell levels; the chosen item level determines the spell’s casting level.
Other 7th level spells
Seal of Place · Elemental Ward · Regenerate · Solar Flare · Wall of Force