| Freedom of Movement | |
|---|---|
| Level | 4th level |
| MP cost | 16 at starting level |
| Tradition | Arcane, Divine |
| Cast with | 2 actions |
| Range | Touch |
| Target | One ally |
| Area | — |
| Defense | None |
| Duration | The battle |
Freedom of Movement
Freedom of Movement is a 4th-level spell of the Arcane, Divine traditions.
Effect
For the battle the ally slips free of anything that holds it: Speed penalties, webs and grabs have no effect.
MP by casting level
| Casting level | MP cost |
|---|---|
| 4 | 16 |
| 5 | 20 |
| 6 | 24 |
| 7 | 28 |
| 8 | 32 |
| 9 | 36 |
| 10 | 40 |
Who casts it, and where it comes from
- Cast by a hero Wizard or Cleric (Arcane, Divine lists).
- Casting from personal MP costs 16 MP at its starting level. At a higher casting level, pay 4 MP per spell level.
- Personal MP casting requires the class focus: a Spellbook in the Wizard’s bag, a Score in the Bard’s bag, or the Cleric’s own Holy Relic on an equipped item. Without it, use a Scroll (or Sheet Music as a Bard). See Magic Points.
- At the Wizard School Writing table, a caster can scribe a spell he can cast. Each Scroll uses 1 Paper, 1 Ink, a fee equal to its sell value and the spell's full MP. A Bard makes Sheet Music at the Theatre's Sheet Music Stand on the same terms. Read either once to use it up without spending the reader's MP, or bind it into the matching book. See Magic Crafting.
- Bind its Scroll into a Wizard’s Spellbook to keep the spell reusable; tear it out to receive the loose Scroll again. See Books & Scores.
- Scrolls and Sheet Music have distinct seals for all ten spell levels; the chosen item level determines the spell’s casting level.
- Can be crafted into a Magic Wand (4th); a new wand holds MP for 10 casts and wears down when recharged at rest.
Other 4th level spells
Confusion · Planebind · Fire Shield · Fly · Gaseous Form · Null Dome · Solid Fog · Stoneskin · Wall of Fire