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Force
Force
Cinderburst
Cinderburst
Heal
Heal
Magic Wand
Magic Wand
Wands
CategoryMagic Items
Items21
Item levels3–20
Made atWizard Tower

Wands

Each wand holds one spell and its own MP, separate from the caster's pool. The spell must be on the wielder's class list. A new wand stores enough for 10 casts: 10 × 4 × its spell level. A cast spends 4 MP per spell level. At rest, choose whether to recharge a carried or equipped wand; each recharge reduces its capacity by one cast, from 10 to 9 to 8 and eventually 0. Skipping a recharge, or keeping a wand in storage, causes no wear. An empty wand, even one worn down to zero capacity, can be pushed with a DC 10 flat check. Success casts the spell; any failed push destroys the wand.

Items

ItemLevelPrice (gold)Worn / usedWhat it does
Force Wand (1st)5160CarriedCasts force bolts at level 1: each bolt deals 1d4+1 force and never misses; 1 bolt(s) per action spent (1 to 3 actions). Afterwards the wand keeps firing 1 bolt(s) at the nearest enemy within 120 ft at the start of each of your turns for the rest of the battle. A new wand of this spell level stores 40 MP; each cast costs 4 MP.
Force Wand (3rd)9700CarriedCasts force bolts at level 3: each bolt deals 1d4+1 force and never misses; 2 bolt(s) per action spent (1 to 3 actions). Afterwards the wand keeps firing 2 bolt(s) at the nearest enemy within 120 ft at the start of each of your turns for the rest of the battle. A new wand of this spell level stores 120 MP; each cast costs 12 MP.
Force Wand (5th)133,000CarriedCasts force bolts at level 5: each bolt deals 1d4+1 force and never misses; 3 bolt(s) per action spent (1 to 3 actions). Afterwards the wand keeps firing 3 bolt(s) at the nearest enemy within 120 ft at the start of each of your turns for the rest of the battle. A new wand of this spell level stores 200 MP; each cast costs 20 MP.
Force Wand (7th)1715,000CarriedCasts force bolts at level 7: each bolt deals 1d4+1 force and never misses; 4 bolt(s) per action spent (1 to 3 actions). Afterwards the wand keeps firing 4 bolt(s) at the nearest enemy within 120 ft at the start of each of your turns for the rest of the battle. A new wand of this spell level stores 280 MP; each cast costs 28 MP.
Cinderburst Wand (3rd)8500CarriedCasts a fire burst at level 3: 6d6 fire in a 20 ft burst, Reflex save for half. Creatures that fail the save keep burning for 1d6 fire each round. A new wand of this spell level stores 120 MP; each cast costs 12 MP.
Cinderburst Wand (5th)122,000CarriedCasts a fire burst at level 5: 10d6 fire in a 20 ft burst, Reflex save for half. Creatures that fail the save keep burning for 2d6 fire each round. A new wand of this spell level stores 200 MP; each cast costs 20 MP.
Cinderburst Wand (7th)1610,000CarriedCasts a fire burst at level 7: 14d6 fire in a 20 ft burst, Reflex save for half. Creatures that fail the save keep burning for 3d6 fire each round. A new wand of this spell level stores 280 MP; each cast costs 28 MP.
Cinderburst Wand (9th)2070,000CarriedCasts a fire burst at level 9: 18d6 fire in a 20 ft burst, Reflex save for half. Creatures that fail the save keep burning for 4d6 fire each round. A new wand of this spell level stores 360 MP; each cast costs 36 MP.
Wand of Heal (1)360CarriedCasts the healing spell at level 1. A new wand of this spell level stores 40 MP; each cast costs 4 MP.
Wand of Heal (2)5160CarriedCasts the healing spell at level 2. A new wand of this spell level stores 80 MP; each cast costs 8 MP.
Wand of Heal (3)7360CarriedCasts the healing spell at level 3. A new wand of this spell level stores 120 MP; each cast costs 12 MP.
Wand of Heal (4)9700CarriedCasts the healing spell at level 4. A new wand of this spell level stores 160 MP; each cast costs 16 MP.
Wand of Heal (5)111,500CarriedCasts the healing spell at level 5. A new wand of this spell level stores 200 MP; each cast costs 20 MP.
Wand of Heal (6)133,000CarriedCasts the healing spell at level 6. A new wand of this spell level stores 240 MP; each cast costs 24 MP.
Wand of Heal (7)156,500CarriedCasts the healing spell at level 7. A new wand of this spell level stores 280 MP; each cast costs 28 MP.
Wand of Heal (8)1715,000CarriedCasts the healing spell at level 8. A new wand of this spell level stores 320 MP; each cast costs 32 MP.
Wand of Heal (9)1940,000CarriedCasts the healing spell at level 9. A new wand of this spell level stores 360 MP; each cast costs 36 MP.
Magic Wand (1st)360CarriedHolds one spell of level 1 or lower, chosen when the wand is crafted.
Magic Wand (2nd)5160CarriedHolds one spell of level 2 or lower, chosen when the wand is crafted.
Magic Wand (3rd)7360CarriedHolds one spell of level 3 or lower, chosen when the wand is crafted.
Magic Wand (4th)9700CarriedHolds one spell of level 4 or lower, chosen when the wand is crafted.

Recharging at rest

Only rest recharges wands and staffs. The rest prompt offers carried and equipped items, including those of active companions; stored items are not offered. The caster's MP, MP potions and the Spellsmith cannot refill an item's MP.

Blessed Renewal from a wand or staff transfers the spell’s MP cost to one ally, capped at their missing MP; the item pays, not the caster’s personal pool.

Magic Points · MP Potions

How it is made

An enchanter turns one base item and Gold into the finished piece. The workshop must be at least the level shown.

ItemMade atUsesRequiresWeeks
Force Wand (1st)Wizard Tower1 Lumber + 80 GoldBuilding level 52
Force Wand (3rd)Wizard Tower1 Lumber + 350 GoldBuilding level 93
Force Wand (5th)Wizard Tower1 Lumber + 1,500 GoldBuilding level 135
Force Wand (7th)Wizard Tower1 Lumber + 7,500 GoldBuilding level 156
Cinderburst Wand (3rd)Wizard Tower1 Lumber + 250 GoldBuilding level 83
Cinderburst Wand (5th)Wizard Tower1 Lumber + 1,000 GoldBuilding level 124
Cinderburst Wand (7th)Wizard Tower1 Lumber + 5,000 GoldBuilding level 156
Cinderburst Wand (9th)Wizard Tower1 Lumber + 35,000 GoldBuilding level 157
Wand of Heal (1)Wizard Tower1 Lumber + 30 GoldBuilding level 32
Wand of Heal (2)Wizard Tower1 Lumber + 80 GoldBuilding level 52
Wand of Heal (3)Wizard Tower1 Lumber + 180 GoldBuilding level 73
Wand of Heal (4)Wizard Tower1 Lumber + 350 GoldBuilding level 93
Wand of Heal (5)Wizard Tower1 Lumber + 750 GoldBuilding level 114
Wand of Heal (6)Wizard Tower1 Lumber + 1,500 GoldBuilding level 135
Wand of Heal (7)Wizard Tower1 Lumber + 3,250 GoldBuilding level 155
Wand of Heal (8)Wizard Tower1 Lumber + 7,500 GoldBuilding level 156
Wand of Heal (9)Wizard Tower1 Lumber + 20,000 GoldBuilding level 157
Magic Wand (1st)Wizard Tower1 Lumber + 30 GoldBuilding level 32
Magic Wand (2nd)Wizard Tower1 Lumber + 80 GoldBuilding level 52
Magic Wand (3rd)Wizard Tower1 Lumber + 180 GoldBuilding level 73
Magic Wand (4th)Wizard Tower1 Lumber + 350 GoldBuilding level 93

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See also

All Magic Item scrolls · Spellsmith

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