| Wands | |
|---|---|
| Category | Magic Items |
| Items | 21 |
| Item levels | 3–20 |
| Made at | Wizard Tower |
Wands
Each wand holds one spell and its own MP, separate from the caster's pool. The spell must be on the wielder's class list. A new wand stores enough for 10 casts: 10 × 4 × its spell level. A cast spends 4 MP per spell level. At rest, choose whether to recharge a carried or equipped wand; each recharge reduces its capacity by one cast, from 10 to 9 to 8 and eventually 0. Skipping a recharge, or keeping a wand in storage, causes no wear. An empty wand, even one worn down to zero capacity, can be pushed with a DC 10 flat check. Success casts the spell; any failed push destroys the wand.
Items
| Item | Level | Price (gold) | Worn / used | What it does |
|---|---|---|---|---|
| Force Wand (1st) | 5 | 160 | Carried | Casts force bolts at level 1: each bolt deals 1d4+1 force and never misses; 1 bolt(s) per action spent (1 to 3 actions). Afterwards the wand keeps firing 1 bolt(s) at the nearest enemy within 120 ft at the start of each of your turns for the rest of the battle. A new wand of this spell level stores 40 MP; each cast costs 4 MP. |
| Force Wand (3rd) | 9 | 700 | Carried | Casts force bolts at level 3: each bolt deals 1d4+1 force and never misses; 2 bolt(s) per action spent (1 to 3 actions). Afterwards the wand keeps firing 2 bolt(s) at the nearest enemy within 120 ft at the start of each of your turns for the rest of the battle. A new wand of this spell level stores 120 MP; each cast costs 12 MP. |
| Force Wand (5th) | 13 | 3,000 | Carried | Casts force bolts at level 5: each bolt deals 1d4+1 force and never misses; 3 bolt(s) per action spent (1 to 3 actions). Afterwards the wand keeps firing 3 bolt(s) at the nearest enemy within 120 ft at the start of each of your turns for the rest of the battle. A new wand of this spell level stores 200 MP; each cast costs 20 MP. |
| Force Wand (7th) | 17 | 15,000 | Carried | Casts force bolts at level 7: each bolt deals 1d4+1 force and never misses; 4 bolt(s) per action spent (1 to 3 actions). Afterwards the wand keeps firing 4 bolt(s) at the nearest enemy within 120 ft at the start of each of your turns for the rest of the battle. A new wand of this spell level stores 280 MP; each cast costs 28 MP. |
| Cinderburst Wand (3rd) | 8 | 500 | Carried | Casts a fire burst at level 3: 6d6 fire in a 20 ft burst, Reflex save for half. Creatures that fail the save keep burning for 1d6 fire each round. A new wand of this spell level stores 120 MP; each cast costs 12 MP. |
| Cinderburst Wand (5th) | 12 | 2,000 | Carried | Casts a fire burst at level 5: 10d6 fire in a 20 ft burst, Reflex save for half. Creatures that fail the save keep burning for 2d6 fire each round. A new wand of this spell level stores 200 MP; each cast costs 20 MP. |
| Cinderburst Wand (7th) | 16 | 10,000 | Carried | Casts a fire burst at level 7: 14d6 fire in a 20 ft burst, Reflex save for half. Creatures that fail the save keep burning for 3d6 fire each round. A new wand of this spell level stores 280 MP; each cast costs 28 MP. |
| Cinderburst Wand (9th) | 20 | 70,000 | Carried | Casts a fire burst at level 9: 18d6 fire in a 20 ft burst, Reflex save for half. Creatures that fail the save keep burning for 4d6 fire each round. A new wand of this spell level stores 360 MP; each cast costs 36 MP. |
| Wand of Heal (1) | 3 | 60 | Carried | Casts the healing spell at level 1. A new wand of this spell level stores 40 MP; each cast costs 4 MP. |
| Wand of Heal (2) | 5 | 160 | Carried | Casts the healing spell at level 2. A new wand of this spell level stores 80 MP; each cast costs 8 MP. |
| Wand of Heal (3) | 7 | 360 | Carried | Casts the healing spell at level 3. A new wand of this spell level stores 120 MP; each cast costs 12 MP. |
| Wand of Heal (4) | 9 | 700 | Carried | Casts the healing spell at level 4. A new wand of this spell level stores 160 MP; each cast costs 16 MP. |
| Wand of Heal (5) | 11 | 1,500 | Carried | Casts the healing spell at level 5. A new wand of this spell level stores 200 MP; each cast costs 20 MP. |
| Wand of Heal (6) | 13 | 3,000 | Carried | Casts the healing spell at level 6. A new wand of this spell level stores 240 MP; each cast costs 24 MP. |
| Wand of Heal (7) | 15 | 6,500 | Carried | Casts the healing spell at level 7. A new wand of this spell level stores 280 MP; each cast costs 28 MP. |
| Wand of Heal (8) | 17 | 15,000 | Carried | Casts the healing spell at level 8. A new wand of this spell level stores 320 MP; each cast costs 32 MP. |
| Wand of Heal (9) | 19 | 40,000 | Carried | Casts the healing spell at level 9. A new wand of this spell level stores 360 MP; each cast costs 36 MP. |
| Magic Wand (1st) | 3 | 60 | Carried | Holds one spell of level 1 or lower, chosen when the wand is crafted. |
| Magic Wand (2nd) | 5 | 160 | Carried | Holds one spell of level 2 or lower, chosen when the wand is crafted. |
| Magic Wand (3rd) | 7 | 360 | Carried | Holds one spell of level 3 or lower, chosen when the wand is crafted. |
| Magic Wand (4th) | 9 | 700 | Carried | Holds one spell of level 4 or lower, chosen when the wand is crafted. |
Recharging at rest
Only rest recharges wands and staffs. The rest prompt offers carried and equipped items, including those of active companions; stored items are not offered. The caster's MP, MP potions and the Spellsmith cannot refill an item's MP.
Blessed Renewal from a wand or staff transfers the spell’s MP cost to one ally, capped at their missing MP; the item pays, not the caster’s personal pool.
How it is made
An enchanter turns one base item and Gold into the finished piece. The workshop must be at least the level shown.
| Item | Made at | Uses | Requires | Weeks |
|---|---|---|---|---|
| Force Wand (1st) | Wizard Tower | 1 Lumber + 80 Gold | Building level 5 | 2 |
| Force Wand (3rd) | Wizard Tower | 1 Lumber + 350 Gold | Building level 9 | 3 |
| Force Wand (5th) | Wizard Tower | 1 Lumber + 1,500 Gold | Building level 13 | 5 |
| Force Wand (7th) | Wizard Tower | 1 Lumber + 7,500 Gold | Building level 15 | 6 |
| Cinderburst Wand (3rd) | Wizard Tower | 1 Lumber + 250 Gold | Building level 8 | 3 |
| Cinderburst Wand (5th) | Wizard Tower | 1 Lumber + 1,000 Gold | Building level 12 | 4 |
| Cinderburst Wand (7th) | Wizard Tower | 1 Lumber + 5,000 Gold | Building level 15 | 6 |
| Cinderburst Wand (9th) | Wizard Tower | 1 Lumber + 35,000 Gold | Building level 15 | 7 |
| Wand of Heal (1) | Wizard Tower | 1 Lumber + 30 Gold | Building level 3 | 2 |
| Wand of Heal (2) | Wizard Tower | 1 Lumber + 80 Gold | Building level 5 | 2 |
| Wand of Heal (3) | Wizard Tower | 1 Lumber + 180 Gold | Building level 7 | 3 |
| Wand of Heal (4) | Wizard Tower | 1 Lumber + 350 Gold | Building level 9 | 3 |
| Wand of Heal (5) | Wizard Tower | 1 Lumber + 750 Gold | Building level 11 | 4 |
| Wand of Heal (6) | Wizard Tower | 1 Lumber + 1,500 Gold | Building level 13 | 5 |
| Wand of Heal (7) | Wizard Tower | 1 Lumber + 3,250 Gold | Building level 15 | 5 |
| Wand of Heal (8) | Wizard Tower | 1 Lumber + 7,500 Gold | Building level 15 | 6 |
| Wand of Heal (9) | Wizard Tower | 1 Lumber + 20,000 Gold | Building level 15 | 7 |
| Magic Wand (1st) | Wizard Tower | 1 Lumber + 30 Gold | Building level 3 | 2 |
| Magic Wand (2nd) | Wizard Tower | 1 Lumber + 80 Gold | Building level 5 | 2 |
| Magic Wand (3rd) | Wizard Tower | 1 Lumber + 180 Gold | Building level 7 | 3 |
| Magic Wand (4th) | Wizard Tower | 1 Lumber + 350 Gold | Building level 9 | 3 |
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