| Ray of Frost | |
|---|---|
| Level | Cantrip |
| MP cost | 0 (free) |
| Tradition | Arcane |
| Cast with | 2 actions |
| Range | 120 ft |
| Target | One enemy |
| Area | — |
| Defense | Spell attack |
| Damage | 2d4 |
| Damage type | Cold |
| Duration | 1 round or longer |
| Grows | +1d4 per level above its own |
Ray of Frost
Ray of Frost is a cantrip of the Arcane tradition.
Effect
A bright beam of cold: 2d4 cold on a hit, +1d4 per level. A critical hit doubles it and cuts the foe’s Speed by 10 ft for 1 round.
A cantrip costs 0 MP and grows with the caster: it is cast at half his level, rounded up. The class focus is still required.
Who casts it, and where it comes from
- Cast by a hero Wizard (Arcane list).
- Casting from personal MP costs 0 MP at its starting level. Cantrips stay free as they grow.
- Personal MP casting requires the class focus: a Spellbook in the Wizard’s bag, a Score in the Bard’s bag, or the Cleric’s own Holy Relic on an equipped item. Without it, use a Scroll (or Sheet Music as a Bard). See Magic Points.
- At the Wizard School Writing table, a caster can scribe a spell he can cast. Each Scroll uses 1 Paper, 1 Ink, a fee equal to its sell value and the spell's full MP. A Bard makes Sheet Music at the Theatre's Sheet Music Stand on the same terms. Read either once to use it up without spending the reader's MP, or bind it into the matching book. See Magic Crafting.
- Bind its Scroll into a Wizard’s Spellbook to keep the spell reusable; tear it out to receive the loose Scroll again. See Books & Scores.
Other cantrips
Acid Splash · Cold Hand · Mind Jolt · Twin Spark · Spark of Flame · Shield · Snaring Vines