| Spark of Flame | |
|---|---|
| Level | Cantrip |
| MP cost | 0 (free) |
| Tradition | Arcane |
| Cast with | 2 actions |
| Range | 30 ft |
| Target | One enemy |
| Area | — |
| Defense | Spell attack |
| Damage | 2d4 |
| Damage type | Fire |
| Duration | Instant |
| Grows | +1d4 per level above its own |
Spark of Flame
Spark of Flame is a cantrip of the Arcane tradition.
Effect
A small flame flicked at a foe: 2d4 fire on a hit, +1d4 per level. A critical hit doubles it and sets the foe burning for 1d4 fire per level each turn.
A cantrip costs 0 MP and grows with the caster: it is cast at half his level, rounded up. The class focus is still required.
Who casts it, and where it comes from
- Cast by a hero Wizard (Arcane list).
- Casting from personal MP costs 0 MP at its starting level. Cantrips stay free as they grow.
- Personal MP casting requires the class focus: a Spellbook in the Wizard’s bag, a Score in the Bard’s bag, or the Cleric’s own Holy Relic on an equipped item. Without it, use a Scroll (or Sheet Music as a Bard). See Magic Points.
- At the Wizard School Writing table, a caster can scribe a spell he can cast. Each Scroll uses 1 Paper, 1 Ink, a fee equal to its sell value and the spell's full MP. A Bard makes Sheet Music at the Theatre's Sheet Music Stand on the same terms. Read either once to use it up without spending the reader's MP, or bind it into the matching book. See Magic Crafting.
- Bind its Scroll into a Wizard’s Spellbook to keep the spell reusable; tear it out to receive the loose Scroll again. See Books & Scores.
- Stored in Staff of Fire (cantrip), Staff of Fire (Greater) (cantrip), Staff of Fire (Major) (cantrip); see Magic Staves.
- Cast in battle by Goblin Firestarter.
Other cantrips
Acid Splash · Cold Hand · Mind Jolt · Twin Spark · Ray of Frost · Shield · Snaring Vines