| Bless | |
|---|---|
| Level | 1st level |
| MP cost | 4 at starting level |
| Tradition | Divine, Occult |
| Cast with | 2 actions |
| Range | Self |
| Target | Everyone in the area |
| Area | 5-ft emanation |
| Defense | None |
| Duration | The battle |
Bless
Bless is a 1st-level spell of the Divine, Occult traditions.
Effect
A warm glow lifts the caster and every ally in the 5-ft emanation: +1 status bonus to attack rolls for the whole battle.
MP by casting level
| Casting level | MP cost |
|---|---|
| 1 | 4 |
| 2 | 8 |
| 3 | 12 |
| 4 | 16 |
| 5 | 20 |
| 6 | 24 |
| 7 | 28 |
| 8 | 32 |
| 9 | 36 |
| 10 | 40 |
Who casts it, and where it comes from
- Cast by a hero Cleric or Bard (Divine, Occult lists).
- Casting from personal MP costs 4 MP at its starting level. At a higher casting level, pay 4 MP per spell level.
- Personal MP casting requires the class focus: a Spellbook in the Wizard’s bag, a Score in the Bard’s bag, or the Cleric’s own Holy Relic on an equipped item. Without it, use a Scroll (or Sheet Music as a Bard). See Magic Points.
- At the Wizard School Writing table, a caster can scribe a spell he can cast. Each Scroll uses 1 Paper, 1 Ink, a fee equal to its sell value and the spell's full MP. A Bard makes Sheet Music at the Theatre's Sheet Music Stand on the same terms. Read either once to use it up without spending the reader's MP, or bind it into the matching book. See Magic Crafting.
- A Bard binds its Sheet Music into a Score and can tear it out again. The first song in a Blank Book makes it a Score.
- Scrolls and Sheet Music have distinct seals for all ten spell levels; the chosen item level determines the spell’s casting level.
- Can be crafted into a Magic Wand (1st), Magic Wand (2nd), Magic Wand (3rd), Magic Wand (4th); a new wand holds MP for 10 casts and wears down when recharged at rest.
- Cast in battle by Goblin War Chanter.
Other 1st level spells
Bane · Burning Hands · Swiftstep · Harm · Heal · Longstrider · Arcane Coat · Seeker Shards · Ray of Enfeeblement · Recall · Static Grip · Sigil · Sleep