| Disintegrate | |
|---|---|
| Level | 6th level |
| MP cost | 24 at starting level |
| Tradition | Arcane |
| Cast with | 2 actions |
| Range | 120 ft |
| Target | One enemy |
| Area | — |
| Defense | Spell attack, then Fortitude |
| Damage | 12d10 |
| Duration | Instant |
| Grows | +2d10 per level above its own |
Disintegrate
Disintegrate is a 6th-level spell of the Arcane tradition.
Effect
A thin green ray. It needs a spell attack to hit, then the target makes a basic Fortitude save against 12d10 damage, +2d10 per level above 6th. A critical hit makes the save one step worse.
MP by casting level
| Casting level | MP cost |
|---|---|
| 6 | 24 |
| 7 | 28 |
| 8 | 32 |
| 9 | 36 |
| 10 | 40 |
Who casts it, and where it comes from
- Cast by a hero Wizard (Arcane list).
- Casting from personal MP costs 24 MP at its starting level. At a higher casting level, pay 4 MP per spell level.
- Personal MP casting requires the class focus: a Spellbook in the Wizard’s bag, a Score in the Bard’s bag, or the Cleric’s own Holy Relic on an equipped item. Without it, use a Scroll (or Sheet Music as a Bard). See Magic Points.
- At the Wizard School Writing table, a caster can scribe a spell he can cast. Each Scroll uses 1 Paper, 1 Ink, a fee equal to its sell value and the spell's full MP. A Bard makes Sheet Music at the Theatre's Sheet Music Stand on the same terms. Read either once to use it up without spending the reader's MP, or bind it into the matching book. See Magic Crafting.
- Bind its Scroll into a Wizard’s Spellbook to keep the spell reusable; tear it out to receive the loose Scroll again. See Books & Scores.
- Scrolls and Sheet Music have distinct seals for all ten spell levels; the chosen item level determines the spell’s casting level.
Other 6th level spells
Razor Hedge · Dominate · Mindrot · Lifebloom Circle · Raise Dead · Teleport