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Level 6 Scroll
Disintegrate
Level6th level
MP cost24 at starting level
TraditionArcane
Cast with2 actions
Range120 ft
TargetOne enemy
Area—
DefenseSpell attack, then Fortitude
Damage12d10
DurationInstant
Grows+2d10 per level above its own

Disintegrate

Disintegrate is a 6th-level spell of the Arcane tradition.

Effect

A thin green ray. It needs a spell attack to hit, then the target makes a basic Fortitude save against 12d10 damage, +2d10 per level above 6th. A critical hit makes the save one step worse.

MP by casting level

Casting levelMP cost
624
728
832
936
1040

Who casts it, and where it comes from

  • Cast by a hero Wizard (Arcane list).
  • Casting from personal MP costs 24 MP at its starting level. At a higher casting level, pay 4 MP per spell level.
  • Personal MP casting requires the class focus: a Spellbook in the Wizard’s bag, a Score in the Bard’s bag, or the Cleric’s own Holy Relic on an equipped item. Without it, use a Scroll (or Sheet Music as a Bard). See Magic Points.
  • At the Wizard School Writing table, a caster can scribe a spell he can cast. Each Scroll uses 1 Paper, 1 Ink, a fee equal to its sell value and the spell's full MP. A Bard makes Sheet Music at the Theatre's Sheet Music Stand on the same terms. Read either once to use it up without spending the reader's MP, or bind it into the matching book. See Magic Crafting.
  • Bind its Scroll into a Wizard’s Spellbook to keep the spell reusable; tear it out to receive the loose Scroll again. See Books & Scores.
  • Scrolls and Sheet Music have distinct seals for all ten spell levels; the chosen item level determines the spell’s casting level.

Other 6th level spells

Razor Hedge · Dominate · Mindrot · Lifebloom Circle · Raise Dead · Teleport

Spell Index

See also

All Spells scrolls

Scrolls of Ledgers of a Settlement · Spellhex Studios LLC