| Teleport | |
|---|---|
| Level | 6th level |
| MP cost | 24 at starting level |
| Tradition | Arcane, Occult |
| Cast with | 2 actions |
| Range | Anywhere on the battle map |
| Target | A picked square |
| Area | — |
| Defense | None |
| Duration | Instant |
Teleport
Teleport is a 6th-level spell of the Arcane, Occult traditions.
Effect
Only the caster travels. In battle he appears on any free square of the battle map; on the map (actions menu, N) he returns to his sigil or home.
MP by casting level
| Casting level | MP cost |
|---|---|
| 6 | 24 |
| 7 | 28 |
| 8 | 32 |
| 9 | 36 |
| 10 | 40 |
Who casts it, and where it comes from
- Cast by a hero Wizard or Bard (Arcane, Occult lists).
- Casting from personal MP costs 24 MP at its starting level. At a higher casting level, pay 4 MP per spell level.
- Personal MP casting requires the class focus: a Spellbook in the Wizard’s bag, a Score in the Bard’s bag, or the Cleric’s own Holy Relic on an equipped item. Without it, use a Scroll (or Sheet Music as a Bard). See Magic Points.
- At the Wizard School Writing table, a caster can scribe a spell he can cast. Each Scroll uses 1 Paper, 1 Ink, a fee equal to its sell value and the spell's full MP. A Bard makes Sheet Music at the Theatre's Sheet Music Stand on the same terms. Read either once to use it up without spending the reader's MP, or bind it into the matching book. See Magic Crafting.
- Bind its Scroll into a Wizard’s Spellbook to keep the spell reusable; tear it out to receive the loose Scroll again. See Books & Scores.
- A Bard binds its Sheet Music into a Score and can tear it out again. The first song in a Blank Book makes it a Score.
- Scrolls and Sheet Music have distinct seals for all ten spell levels; the chosen item level determines the spell’s casting level.
Other 6th level spells
Razor Hedge · Disintegrate · Dominate · Mindrot · Lifebloom Circle · Raise Dead