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Level 6 Scroll
Dominate
Level6th level
MP cost24 at starting level
TraditionOccult
Cast with2 actions
Range30 ft
TargetOne enemy
Area—
DefenseWill
DurationBy save result (see Outcomes)

Dominate

Dominate is a 6th-level spell of the Occult tradition.

Effect

The caster seizes a foe’s will. On a success it is stunned 1. On a failure it turns on its own side, with a Will save each turn to break free. On a critical failure it serves the caster for the battle.

Outcomes

Save resultEffectDuration
Critical successNo effect—
SuccessStunned 1Its next turn
FailureControlled: fights its own sideUntil it passes a Will save at the start of a turn
Critical failureControlledThe battle

MP by casting level

Casting levelMP cost
624
728
832
936
1040

Who casts it, and where it comes from

  • Cast by a hero Bard (Occult list).
  • Casting from personal MP costs 24 MP at its starting level. At a higher casting level, pay 4 MP per spell level.
  • Personal MP casting requires the class focus: a Spellbook in the Wizard’s bag, a Score in the Bard’s bag, or the Cleric’s own Holy Relic on an equipped item. Without it, use a Scroll (or Sheet Music as a Bard). See Magic Points.
  • At the Wizard School Writing table, a caster can scribe a spell he can cast. Each Scroll uses 1 Paper, 1 Ink, a fee equal to its sell value and the spell's full MP. A Bard makes Sheet Music at the Theatre's Sheet Music Stand on the same terms. Read either once to use it up without spending the reader's MP, or bind it into the matching book. See Magic Crafting.
  • A Bard binds its Sheet Music into a Score and can tear it out again. The first song in a Blank Book makes it a Score.
  • Scrolls and Sheet Music have distinct seals for all ten spell levels; the chosen item level determines the spell’s casting level.

Other 6th level spells

Razor Hedge · Disintegrate · Mindrot · Lifebloom Circle · Raise Dead · Teleport

Spell Index

See also

All Spells scrolls

Scrolls of Ledgers of a Settlement · Spellhex Studios LLC