| Razor Hedge | |
|---|---|
| Level | 6th level |
| MP cost | 24 at starting level |
| Tradition | Divine |
| Cast with | 3 actions |
| Range | 120 ft |
| Target | A picked square |
| Area | — |
| Defense | None |
| Damage | 7d8 |
| Damage type | Force |
| Duration | Instant |
| Grows | +1d8 per level above its own |
Razor Hedge
Razor Hedge is a 6th-level spell of the Divine tradition.
Effect
A spinning wall of blades appears across the picked square, up to 120 ft long. Units in it when it forms, or that start a turn in it, take 7d8 force (basic Reflex), +1d8 per level above 6th. The blades do not block movement.
MP by casting level
| Casting level | MP cost |
|---|---|
| 6 | 24 |
| 7 | 28 |
| 8 | 32 |
| 9 | 36 |
| 10 | 40 |
Who casts it, and where it comes from
- Cast by a hero Cleric (Divine list).
- Casting from personal MP costs 24 MP at its starting level. At a higher casting level, pay 4 MP per spell level.
- Personal MP casting requires the class focus: a Spellbook in the Wizard’s bag, a Score in the Bard’s bag, or the Cleric’s own Holy Relic on an equipped item. Without it, use a Scroll (or Sheet Music as a Bard). See Magic Points.
- At the Wizard School Writing table, a caster can scribe a spell he can cast. Each Scroll uses 1 Paper, 1 Ink, a fee equal to its sell value and the spell's full MP. A Bard makes Sheet Music at the Theatre's Sheet Music Stand on the same terms. Read either once to use it up without spending the reader's MP, or bind it into the matching book. See Magic Crafting.
- Scrolls and Sheet Music have distinct seals for all ten spell levels; the chosen item level determines the spell’s casting level.
Other 6th level spells
Disintegrate · Dominate · Mindrot · Lifebloom Circle · Raise Dead · Teleport