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Staff of Fire
Staff of Fire
Staff of Healing
Staff of Healing
Greater Fire
Greater Fire
Major Healing
Major Healing
Magic Staves
CategoryMagic Items
Items7
Item levels3–16
Made atWizard Tower

Magic Staves

A staff has its own MP pool: 20 × the MP cost of its highest-level spell, enough for 20 casts of that spell or more casts of cheaper spells. Each spell spends 4 MP per spell level from the staff; its cantrip is free. At rest, choose whether to recharge a staff in the bag or equipped. Recharging fills it completely and never wears it down. An empty staff cannot be pushed. Only spells on the wielder's class list can be cast from a staff.

Items

ItemLevelPrice (gold)Worn / usedWhat it does
Staff of Fire360Main handCasts: flame bolt (free), fire cone (level 1). Maximum MP: 80; no recharge wear.
Staff of Fire (Greater)8450Main handCasts: flame bolt (free), fire cone (level 1), fire cone (level 2), fire sphere (level 2), fire sphere (level 3), fire burst (level 3). Maximum MP: 240; no recharge wear.
Staff of Fire (Major)121,800Main handCasts: flame bolt (free), fire cone (level 1), fire cone (level 2), fire sphere (level 2), fire sphere (level 3), fire burst (level 3), flame ward (level 4), fire burst (level 4), wall of fire (level 4), fire burst (level 5), wall of fire (level 5). Maximum MP: 400; no recharge wear.
Staff of Healing490Main handCasts: healing (level 1). Every healing spell the wielder casts restores 1 extra HP. Maximum MP: 80; no recharge wear.
Staff of Healing (Greater)8470Main handCasts: healing (level 1), healing (level 2), healing (level 3). Every healing spell the wielder casts restores 2 extra HP. Maximum MP: 240; no recharge wear.
Staff of Healing (Major)121,800Main handCasts: healing (level 1), healing (level 2), healing (level 3), healing (level 4), healing (level 5). Every healing spell the wielder casts restores 3 extra HP. Maximum MP: 400; no recharge wear.
Staff of Healing (True)169,200Main handCasts: healing (level 1), healing (level 2), healing (level 3), healing (level 4), healing (level 5), healing (level 6), healing (level 7), regrowth (level 7). Every healing spell the wielder casts restores 4 extra HP. Maximum MP: 560; no recharge wear.

Recharging at rest

Only rest recharges wands and staffs. The rest prompt offers carried and equipped items, including those of active companions; stored items are not offered. The caster's MP, MP potions and the Spellsmith cannot refill an item's MP.

Wizard staff bond

A Wizard with any staff equipped adds 1 MP per hero level to his own maximum MP. Equipping it increases the maximum only: the added capacity starts empty and fills at rest. Removing it lowers the maximum and limits current MP to that maximum, so swapping staffs cannot refill MP.

A staff is wielded in the main hand: 1d4 bludgeoning, or 1d8 in both hands.

Blessed Renewal from a wand or staff transfers the spell’s MP cost to one ally, capped at their missing MP; the item pays, not the caster’s personal pool.

Magic Points · MP Potions

How it is made

An enchanter turns one base item and Gold into the finished piece. The workshop must be at least the level shown.

ItemMade atUsesRequiresWeeks
Staff of FireWizard Tower1 Staff + 30 GoldBuilding level 32
Staff of Fire (Greater)Wizard Tower1 Staff + 225 GoldBuilding level 83
Staff of Fire (Major)Wizard Tower1 Staff + 900 GoldBuilding level 124
Staff of HealingWizard Tower1 Staff + 45 GoldBuilding level 42
Staff of Healing (Greater)Wizard Tower1 Staff + 235 GoldBuilding level 83
Staff of Healing (Major)Wizard Tower1 Staff + 900 GoldBuilding level 124
Staff of Healing (True)Wizard Tower1 Staff + 4,600 GoldBuilding level 156

Weapon Runes · Armor Runes · Weapon Property Runes · Armor Property Runes · Talismans · Belts · Headgear · Eyewear · Cloaks · Boots & Horseshoes · Arcanist's Rings · Bracers of Defense · Mind Stone · Bottomless Satchel · Wands · Healing Potions · Brawler's Wraps

See also

All Magic Item scrolls · Spellsmith

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