| Healing Potions | |
|---|---|
| Category | Magic Items |
| Items | 5 |
| Item levels | 1–18 |
| Made at | Wizard School |
Healing Potions
Brewed by the Wizard School from glass vials, healing potions mend wounds the moment they are drunk. Each potion is used up.
Items
| Item | Level | Price (gold) | Worn / used | What it does |
|---|---|---|---|---|
| Healing Potion (Minor) | 1 | 4 | Carried, used up | Drinking it restores 2d8+2 HP. |
| Healing Potion (Lesser) | 3 | 12 | Carried, used up | Drinking it restores 3d8+5 HP. |
| Healing Potion (Moderate) | 6 | 50 | Carried, used up | Drinking it restores 4d8+10 HP. |
| Healing Potion (Greater) | 12 | 400 | Carried, used up | Drinking it restores 6d8+20 HP. |
| Healing Potion (Major) | 18 | 5,000 | Carried, used up | Drinking it restores 8d8+30 HP. |
Hero brewing
At the Alchemist’s table, the hero pays the potion’s sell-value fee from his purse. Real-time craft timers by tier are Minor 1 s, Lesser 60 s, Moderate 90 s, Greater 120 s and Major 150 s. There is no crafting-count limit. See Magic Crafting and the matching MP Potions.
How it is made
Workers brew potions in batches from glass vials. The workshop must be at least the level shown.
| Item | Made at | Uses | Requires | Weeks |
|---|---|---|---|---|
| Healing Potion (Minor) | Wizard School | 10 Vial for 10 potions per worker | — | — |
| Healing Potion (Lesser) | Wizard School | 10 Vial for 10 potions per worker | — | — |
| Healing Potion (Moderate) | Wizard School | 10 Vial for 10 potions per worker | Building level 6 | — |
| Healing Potion (Greater) | Wizard School | 10 Vial for 10 potions per worker | Building level 11 | — |
| Healing Potion (Major) | Wizard School | 10 Vial for 10 potions per worker | Building level 16 | — |
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